Hello.
Here again with a Ghostricks related post. First of all, if you don´t know who or what they are, you should go
here and have a read on it.
After you read it, or if you already knew about them, you have realized that they focus on setting not only themselves, but your opponent´s monsters also.
The point with Ghostricks is that, if you have built your deck properly, you should be thinning your deck, at least, 1 card per turn via Specter, Kyonshee, Stein, Pot of Duality, Tour Guide, Maiden with Eyes of Blue, and/or Wonder Wand.
As for every (or almost every) archetype, Ghostricks are no exception in having different builds; most of them are cookie-cutter, but, one more time, techs are the key pieces in a build.
As far as i know, there are 3 variants; Tour Guide Ghostricks, Lacooda Ghostricks, and Blue-eyes Ghostricks. The one that i have tested at its full and i will discuss about, is the Blue-eyes one, being very consistent and fast, combining good effects with stalling and beatsticks.
First the decklist and then, the discussion:
Monsters (16)
3 Stein
3 Kyonshee
3 Specter
3 BE Maiden
2 Witch
1 Lantern
1 BEWD
Spells (16)
3 House
3 Duality
3 MST
3 Swords of Concealing Light
2 Wonder Wand
1 Book of Moon
1 Recurring Nightmare
Traps (8)
3 Panic
2 Needle Ceiling
2 Dark Bribe
1 Out
The Ghostrick lineup: i maxed the copies of Stein, Kyonshee and Specter, because all 3 of them give or maintain card advantage and deck thinning. Two Witches to have enough targets for Wonder Wand, and because she has a Tsukuyomi-like effect, but having Ghostrick in her name. Only one Lantern; of course it is good to negate an attack and summon a monster, but apart from that, i see no more than 1 copy into this variant; if necessary, you can bring it back to your hand via Recurring Nightmare.
BEWD lineup: 3 Maiden, 1 BEWD and 2 Wonder Wand. You want BEWD on grave or in your deck when it is not on the field, so that is why you will only run 1. Maiden + Wonder Wand is always a good opening, but never ever go Maiden + Wand into Azure, never; you HAVE to draw 2 cards out of that play and thin your deck a little. Of course House gives this engine more power, House + Maiden is good stalling, the same occurs with House + BEWD, and that is why you have to draw 2 cards out of Wand, to get House as soon as possible.
Spells are a bunch of staples such as triple MST, Duality, Concealing, and House (key card in this deck), and Book of Moon (always good, specially in this deck). Condealing is very very good, despite what some think about this card and Needle Ceiling, both help you to maintain advantage and momentum during the game. I don´t have included Allure, because you will have to waste many resources to bring the monster back to your field via Leviair (Allure is recommended on TGU builds). 1 Recurring Nightmare; you can run more if you want, but there is a huge risk on getting cloggy. It is really helpful late game to bring back your "beastick" (Stein) or any other monster (Specter and/or Lantern).
The trap lineup, is pretty short; focusing on field control. Ghostrick Panic is a pseudo W Nebula Meteorite and Ghostrick Out is a pseudo Aeguis of the Ocean Dragon Lord; both searchable, and very useful to trigger Kyonshee and set your opponent´s monsters, and to make a push on your opponent´s Life Points respectively. Needle Ceiling is (and i am not exaggerating) a pseudo Raigeki. It never ever conflicts with Concealing (it could conflict if you play badly, but that is not the point, isn´t it?); it wipes out your opponent´s field and punishes overextending. Finally, Dark Bribe, a personal choice of myself that could be replaced with 2 Ghostrick Out. Not all spells and traps deal with destruction, and that is what i´m a fan of this card for field control.
Regarding extra deck choices, having a tuner means that you have to add some synchro monsters, as well as xyz monsters:
Extra deck (15)
1 Azure-eyes
1 Formula Synchron
1 Mist Bird Clausolas
1 Armory Arm
1 Black Rose Dragon
2 Ghostrick Alucard
1 Zenmaines
1 Leviathan Dragon
1 Gachi Gachi Gantetsu
1 Slacker Magician
1 Leviair
1 Temtempo
1 Melomelody
1 Muthurythm
Most of the cards are "just in case" cards, but "in case", they are great choices and you will find that this extra deck fits this variant very well.
That´s all about Ghostricks; at least until Ghostrick Mary and the new rank 1 xyz monster are released. After that, the deck should be rebuilt completely starting from 0.
Greetings